Vehicle fires spread too quickly

Issue #147 resolved
Colin Basnett created an issue

No description provided.

Comments (5)

  1. Matt Hands

    Assuming this means how fast the fire effects spread across the vehicle. For a vehicle/hull fire ,as opposed to just an engine fire, I currently have the timings set for:

    • Engine fire effect shows immediately, at the point the vehicle catches fire.
    • Turret hatch fire starts 0.5 to 1.5 seconds after that.
    • Driver's hatch fire starts 0.5 to 1.5 seconds after turret fire (so 1 to 3 seconds after vehicle fire starts).
    • MG hatch fire also starts 0.5 to 1.5 seconds after turret fire (so 1 to 3 seconds after vehicle fire starts) - but random time set independently of driver's hatch fire.

    Before I change it for a viewing, how much longer are you thinking of for the effects to spread, i.e. second or two more or quite a lot?

  2. Colin Basnett reporter

    I can't give any specific numbers, all I know this that it "feels" too fast based on the emitters that spawn, as they seem a bit too sedate; if the emitters were more energetic, the timings would make more sense).

    If the timings were roughly double of what they are now, I think it would feel a bit more appropriate.

  3. Matt Hands

    Having looked at again, I take your point.

    In commit 003e18a I have added a temporary exec & variable that allows you to adjust speed of vehicle fire spread.

    The variable is a multiplying factor, set in console with "setfirespeed F". And you can set a tank on fire by typing 'hullfire' in console.

    I have put in a default value of 3, which looks more like it. Maybe even a little more? Give it a try and see what you think.

    The delay times for each hatch fire are logged on the client for reference.

    Naturally, I'll remove this stuff & make permanent changes in DH_ROTreadCraft, once the best delay times are determined.

  4. Matt Hands

    Resolved in commit c2b9617.

    Turret hatch fire now starts 2-5 seconds after engine fire.

    Driver hatch fire breaks out 2-5 seconds after turret fire (added fail-safe in case no turret fore time).

    MG hatch fire breaks out 1-3 seconds after driver hatch fire.

    Removed temp stuff.

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