Early Stug MG - buttoned up position often has screwed up view

Issue #162 resolved
Matt Hands created an issue

Early StuG MG uses an artificial box inside the vehicle, just to stop the player seeing a very weird internal view of a vehicle without interior modelling.

But the loader's camera position can yaw & pitch considerably as it is attached to the MG. Often the buttoned camera position ends up outside the confines of the box, giving a completely screwed up view.

Comments (2)

  1. Matt Hands reporter

    I've previously produced a hacked workaround for this problem, which was a lot better but far from perfect. I used a fixed internal bone for the camera position when buttoned & offsetted from that.

    But I've now re-worked the MG meshes to enlarge the internal box, so the loader's camera never strays outside.

    Increased view limits when buttoned to allow player to look around a bit inside the box. Can only see the decent modelling features though, mainly the hatches, handles, etc. Feels a bit more realistic when buttoned, not just face up against a grainy pink slab.

    Also reduced pitch limit of MG itself, to stop its butt from sinking through the vehicle roof. That helps with the buttoned view limits as well.

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