Deployment menu can display incorrect time to spawn after switching teams
Issue #177
resolved
- Spawn as any team.
- Switch teams and observe the time to deploy on the deploy button.
Comments (4)
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Okay so this is an issue with Level.TimeSeconds
You removed my client / server setting of LastKilledTime, making Level.TimeSeconds not usable, as it is different between server/client. Will have to use GRI.ElaspedTime now instead, which is not as accurate. AKA you might spawn ~1 second before or after the spawn counter hits 0
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In addition to the off by 1 second (seems to be +1 in time), now that it uses ElapsedTime, the deploy bar will increment instead of progress smoothly. However it does display somewhat the correct time now.
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- changed status to resolved
Fixed in 0d79863
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This seems to be the case %90 of the time, switching teams or not.