Deployment menu can display incorrect time to spawn after switching teams

Issue #177 resolved
Colin Basnett created an issue
  1. Spawn as any team.
  2. Switch teams and observe the time to deploy on the deploy button.

Comments (4)

  1. Andrew Theel

    Okay so this is an issue with Level.TimeSeconds

    You removed my client / server setting of LastKilledTime, making Level.TimeSeconds not usable, as it is different between server/client. Will have to use GRI.ElaspedTime now instead, which is not as accurate. AKA you might spawn ~1 second before or after the spawn counter hits 0

  2. Andrew Theel

    In addition to the off by 1 second (seems to be +1 in time), now that it uses ElapsedTime, the deploy bar will increment instead of progress smoothly. However it does display somewhat the correct time now.

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