Server reported Infinite script recursion

Issue #194 resolved
Andrew Theel created an issue
DHPlayer DH-Noville.DHPlayer (Function DH_Engine.DHPlayer.GetSpawnTime:0121) Error in Calculating deploy time
WW2 is in the wrong channel - fixing !!! Opposing Index = 1 team 0
Attempting to spawn Infantry at SP 21 (HQ)
SpawnActor failed because class Pawn is abstract
Attempting to spawn Infantry at SP 21 (HQ)
DMMutator DH-Noville.DMMutator (Function UnrealGame.DMMutator.AlwaysKeep:0000) Infinite script recursion (250 calls) det
ected
Executing UObject::StaticShutdownAfterError
FFrame::Serialize
UObject::ProcessEvent
(DH_WSS_TankerPawn DH-Noville.DH_WSS_TankerPawn, Function Engine.Pawn.PreBeginPlay)
ULevel::SpawnActor
(DH_WSS_TankerPawn)
UObject::ProcessEvent
(DarkestHourGame DH-Noville.DarkestHourGame, Function DH_Engine.DarkestHourGame.RoundInPlay.Timer)
AActor::Tick
Attempting to spawn Vehicle at VP Index: 1 SP: 21 (Panzer V Ausf.G) SP.IsActive: True
DHSpawnManager DH-Noville.DHSpawnManager0 (Function DH_Engine.DHSpawnManager.GetVehiclePoolError:03D7) [DHSM] DH_Vehicles.DH_PantherGTank_SnowTwo pool is at max spawns (1)
Attempting to spawn Vehicle at VP Index: 1 SP: 21 (Panzer V Ausf.G) SP.IsActive: True
DHSpawnManager DH-Noville.DHSpawnManager0 (Function DH_Engine.DHSpawnManager.GetVehiclePoolError:03D7) [DHSM] DH_Vehicles.DH_PantherGTank_SnowTwo pool is at max spawns (1)
Attempting to spawn Vehicle at VP Index: 1 SP: 21 (Panzer V Ausf.G) SP.IsActive: True
DHSpawnManager DH-Noville.DHSpawnManager0 (Function DH_Engine.DHSpawnManager.GetVehiclePoolError:03D7) [DHSM] DH_Vehicles.DH_PantherGTank_SnowTwo pool is at max spawns (1)
SpawnTime 4 15
Attempting to spawn Infantry at SP 21 (HQ)
SpawnActor failed because class Pawn is abstract
Attempting to spawn Infantry at SP 21 (HQ)
SpawnActor failed because class Pawn is abstract
Attempting to spawn Infantry at SP 21 (HQ)
SpawnActor failed because class Pawn is abstract
Attempting to spawn Infantry at SP 21 (HQ)
SpawnActor failed because class Pawn is abstract
Attempting to spawn Infantry at SP 21 (HQ)
SpawnActor failed because class Pawn is abstract
Attempting to spawn Infantry at SP 21 (HQ)
SpawnActor failed because class Pawn is abstract
Attempting to spawn Infantry at SP 21 (HQ)
SpawnActor failed because class Pawn is abstract
Attempting to spawn Infantry at SP 21 (HQ)
SpawnActor failed because class Pawn is abstract
Attempting to spawn Infantry at SP 21 (HQ)
SpawnActor failed because class Pawn is abstract
Attempting to spawn Infantry at SP 21 (HQ)
SpawnActor failed because class Pawn is abstract
Attempting to spawn Infantry at SP 21 (HQ)
SpawnActor failed because class Pawn is abstract
Attempting to spawn Infantry at SP 21 (HQ)
SpawnActor failed because class Pawn is abstract
Attempting to spawn Infantry at SP 21 (HQ)
SpawnActor failed because class Pawn is abstract
Attempting to spawn Infantry at SP 21 (HQ)
SpawnActor failed because class Pawn is abstract
Attempting to spawn Infantry at SP 21 (HQ)
SpawnActor failed because class Pawn is abstract
Attempting to spawn Infantry at SP 21 (HQ)
SpawnActor failed because class Pawn is abstract
Attempting to spawn Infantry at SP 21 (HQ)
SpawnActor failed because class Pawn is abstract
Attempting to spawn Infantry at SP 21 (HQ)
SpawnActor failed because class Pawn is abstract
Attempting to spawn Infantry at SP 21 (HQ)
SpawnActor failed because class Pawn is abstract
Attempting to spawn Infantry at SP 21 (HQ)
SpawnActor failed because class Pawn is abstract
Attempting to spawn Infantry at SP 21 (HQ)
SpawnActor failed because class Pawn is abstract
Attempting to spawn Infantry at SP 21 (HQ)
SpawnActor failed because class Pawn is abstract
Attempting to spawn Infantry at SP 21 (HQ)
SpawnActor failed because class Pawn is abstract
Attempting to spawn Infantry at SP 21 (HQ)
SpawnActor failed because class Pawn is abstract
Attempting to spawn Infantry at SP 21 (HQ)
SpawnActor failed because class Pawn is abstract
Attempting to spawn Infantry at SP 21 (HQ)
SpawnActor failed because class Pawn is abstract
Attempting to spawn Infantry at SP 21 (HQ)
SpawnActor failed because class Pawn is abstract
Attempting to spawn Infantry at SP 21 (HQ)
SpawnActor failed because class Pawn is abstract
Attempting to spawn Infantry at SP 21 (HQ)
SpawnActor failed because class Pawn is abstract
Attempting to spawn Infantry at SP 21 (HQ)
SpawnActor failed because class Pawn is abstract
Attempting to spawn Infantry at SP 21 (HQ)
SpawnActor failed because class Pawn is abstract
Attempting to spawn Infantry at SP 21 (HQ)
SpawnActor failed because class Pawn is abstract
Attempting to spawn Infantry at SP 21 (HQ)
SpawnActor failed because class Pawn is abstract
Attempting to spawn Infantry at SP 21 (HQ)
SpawnActor failed because class Pawn is abstract
Attempting to spawn Infantry at SP 21 (HQ)
SpawnActor failed because class Pawn is abstract
Attempting to spawn Infantry at SP 21 (HQ)
SpawnActor failed because class Pawn is abstract
Attempting to spawn Infantry at SP 21 (HQ)
SpawnActor failed because class Pawn is abstract
Attempting to spawn Infantry at SP 21 (HQ)
SpawnActor failed because class Pawn is abstract
Attempting to spawn Infantry at SP 21 (HQ)
SpawnActor failed because class Pawn is abstract
Attempting to spawn Infantry at SP 21 (HQ)
SpawnActor failed because class Pawn is abstract
Attempting to spawn Infantry at SP 21 (HQ)
DMMutator DH-Noville.DMMutator (Function UnrealGame.DMMutator.AlwaysKeep:0000) Infinite script recursion (250 calls) detected
Executing UObject::StaticShutdownAfterError
FFrame::Serialize
UObject::ProcessEvent
(DH_HeerSnowPawn DH-Noville.DH_HeerSnowPawn, Function Engine.Pawn.PreBeginPlay)
ULevel::SpawnActor
(DH_HeerSnowPawn)
UObject::ProcessEvent
(DarkestHourGame DH-Noville.DarkestHourGame, Function DH_Engine.DarkestHourGame.RoundInPlay.Timer)
AActor::Tick
TickAllActors
ULevel::Tick
(NetMode=1)
TickLevel
UGameEngine::Tick
Level Noville
UpdateWorld
UServerCommandlet::Main
DMMutator DH-Noville.DMMutator (Function UnrealGame.DMMutator.AlwaysKeep:0000) Infinite script recursion (250 calls) detected

History: FFrame::Serialize <- UObject::ProcessEvent <- (DH_HeerSnowPawn DH-Noville.DH_HeerSnowPawn, Function Engine.Pawn.PreBeginPlay) <- ULevel::SpawnActor <- (DH_HeerSnowPawn) <-
 UObject::ProcessEvent <- (DarkestHourGame DH-Noville.DarkestHourGame, Function DH_Engine.DarkestHourGame.RoundInPlay.Timer) <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (Ne
tMode=1) <- TickLevel <- UGameEngine::Tick <- Level Noville <- UpdateWorld <- UServerCommandlet::Main

Exiting due to error
Exiting.
FileManager: Reading 1 GByte 98 MByte 681 KByte 789 Bytes from HD took 27.641695 seconds (27.406694 reading, 0.235000 seeking).
FileManager: 2.963964 seconds spent with misc. duties
Name subsystem shut down

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