Players can cut wire that has already been cleared
Issue #202
resolved
- Player 1 starts cutting a peice of wire
- Have Player 2 drive a tank through the wire
- Player 1 continues cutting the wire despite it being cleared
Comments (3)
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reporter -
reporter - changed title to Players can cut wire that has already been cleared
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reporter - changed status to resolved
This has been fixed by this little bit (can't remember the commit):
simulated function Tick(float DeltaTime) { super.Tick(DeltaTime); if (ObstacleBeingCut == none || ObstacleBeingCut.Info.IsCleared()) { GotoState(''); PlayAnim('cutEnd', 1.0, 0.2); } }
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Issue
#200was marked as a duplicate of this issue.