Bazooka & schreck lose rockets when entering vehicle
Issue #235
resolved
These weapons unload the rocket when put away. Same is meant to happen when player gets in a vehicle & there is code that is supposed to handle that. But it doesn't work and the player loses a rocket each time. Don't get a "rocket unloaded" message either, as when switching to another weapon.
Slightly different in single player, as the 1st vehicle entry causes rocket loss, but the 2nd time the rocket actually stays loaded and ready to fire immediately upon exit.
Have re-worked the rocket weapon classes, including fix for these problems. Will commit soon.
Comments (2)
-
reporter -
reporter - changed status to resolved
Secondary issue fixed for single player mode in commit 22c3027.
Issue now fully fixed for all modes.
- Log in to comment
Primary problem fixed as part of commit a60653e.
But will keep open as a secondary issue is the "rocket unloaded" message when entering a vehicle. Works in multiplayer, but just noticed it doesn't in single player (opposite to how things normally are !). Can guess why - different timings on server/standalone re switchover of controller/instigator/pawn when entering vehicle. Will tweak it and close this when that's done.