Universal Carrier's Bren gun doesn't use the correct sounds

Issue #26 on hold
Colin Basnett created an issue

No description provided.

Comments (2)

  1. Matt Hands
    class DH_UniCarrierGun extends ROVehicleWeapon;
    
    defaultproperties
    {
        FireSoundClass=SoundGroup'DH_WeaponSounds.Bren.Bren_fire_loop'
        FireEndSound=SoundGroup'DH_WeaponSounds.Bren.Bren_fire_end'
    }
    

    Unused sounds from DH_WeaponSounds.uax. But ...... sounds very different from infantry Bren, which is perhaps why they weren't used. Infantry Bren uses single sound for each shot (SoundGroup'DH_WeaponSounds.Bren.Bren_Fire01'), where a vehicle weapon uses a looped sound.

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