- edited description
On firing last round of current cannon ammo type, may switch to wrong new ammo type
Issue #268
resolved
Happens if player has already selected an alternative ammo type. Game detects cannon is out of current ammo, so performs ToggleRoundType(), but the round type will already have been switched to the player's selected new type (as part of the firing process). So ToggleRoundType() now switches ammo again, resulting in incorrect selection. Bug is in DH 5.1, nothing new.
Comments (2)
-
reporter -
reporter - changed status to resolved
Fixed in commit 554cfd8.
Now avoids calling unwanted ToggleRoundType() on running out of ammo, if the player has already selected a different PendingProjectileType.
- Log in to comment