Jackson 50 cal mount texture mapping is screwed up

Issue #311 resolved
Matt Hands created an issue

The texture mapping for that part of the turret mesh is completely screwed & spread over the whole turret texture. Notice the streaking in the attached pic and other add visuals - the bit of red is the fire extinguisher from inside the turret !!

Also, the mesh includes the 50 cal pintle & cradle, which I believe would normally be removed together with the 50 cal when not in use and all stowed as one unit on the back of the turret. Only the socket upstand would remain fixed in place. If a functioning 50 cal is added, the pintle & cradle need to be part of the MG mesh so they can rotate; they can't be part of the fixed mount on the turret mesh.

Comments (2)

  1. Matt Hands reporter

    I have re-done the texture mapping & removed the pintle - see attached 'after' pic. There are two modified turret meshes, with & without muzzle brake.

    Will upload asap as part of the wider anim file changes I have just finished.

  2. Matt Hands reporter

    Fixed in SVN commit revision 537.

    Re-made both turret exterior meshes, with remapped MG mount

    Removed pintle part of the mount, so now it's just an upright tube socket. Closed off the open top end of the socket and added a texture map to make it look like a hollow tube. Will now work with an added 50 cal vehicle weapon.

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