- changed status to on hold
Obstacle's destroyed via explosives have hit detection issue
Issue #315
on hold
The code to trace explosive origin to obstacle origin is problematic because the origin on obstacle meshes are often under terrain. So the trace doesn't succeed.
Solution #1: Raise origin point on all obstacle meshes. This would require a complete realignment of all obstacles in levels. A script however could be created that would automatically do that.
Comments (1)
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Would be a considerable amount of effort to get this working at this stage in the game. Putting this on hold until a new version.