Obstacle's destroyed via explosives have hit detection issue

Issue #315 on hold
Andrew Theel created an issue

The code to trace explosive origin to obstacle origin is problematic because the origin on obstacle meshes are often under terrain. So the trace doesn't succeed.

Solution #1: Raise origin point on all obstacle meshes. This would require a complete realignment of all obstacles in levels. A script however could be created that would automatically do that.

Comments (1)

  1. Colin Basnett

    Would be a considerable amount of effort to get this working at this stage in the game. Putting this on hold until a new version.

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