Runaway loop

Issue #343 duplicate
Andrew Theel created an issue

```Failed to load 'Class None.None': Can't resolve package name Failed to load 'NULL': Can't resolve package name Failed to load 'Class None.None': Can't resolve package name STEAMAUTH : Sending updated server details - DarkestHour 6.0 Public Test (facebook.com/darkesthourgame) 2 | 64 STEAMAUTH : Sending updated server details - DarkestHour 6.0 Public Test (facebook.com/darkesthourgame) 2 | 64 Close TcpipConnection 91.176.214.70:64425 06/18/15 09:34:36 Close TcpipConnection 65.96.230.219:56488 06/18/15 09:34:38 Close TcpipConnection 91.176.214.70:55469 06/18/15 09:34:40 STEAMAUTH : Sending updated server details - DarkestHour 6.0 Public Test (facebook.com/darkesthourgame) 2 | 64 STEAMAUTH : Sending updated server details - DarkestHour 6.0 Public Test (facebook.com/darkesthourgame) 2 | 64 STEAMAUTH : Sending updated server details - DarkestHour 6.0 Public Test (facebook.com/darkesthourgame) 2 | 64 DH_ThompsonWeapon DH-Foy.DH_ThompsonWeapon (Function Engine.Weapon.MaxAmmo:0001) Runaway loop detected (over 10000000 iterations) Executing UObject::StaticShutdownAfterError FFrame::Serialize UObject::ProcessEvent (DHPlayer DH-Foy.DHPlayer, Function ROEngine.ROPlayer.ServerUse) RemoteCall HandleStream UActorChannel::ReceivedBunch (Actor DHPlayer) UChannel::ReceivedSequencedBunch Direct UChannel::ReceivedRawBunch DispatchDataToChannel BunchData UNetConnection::ReceivedPacket UNetConnection::ReceivedRawPacket UTcpNetDriver::TickDispatch UpdatePreNet ULevel::Tick (NetMode=1) TickLevel UGameEngine::Tick Level Foy UpdateWorld UServerCommandlet::Main DH_ThompsonWeapon DH-Foy.DH_ThompsonWeapon (Function Engine.Weapon.MaxAmmo:0001) Runaway loop detected (over 10000000 iterations)

History: FFrame::Serialize <- UObject::ProcessEvent <- (DHPlayer DH-Foy.DHPlayer, Function ROEngine.ROPlayer.ServerUse) <- RemoteCall <- HandleStream <- UActorChannel::ReceivedBunc h <- (Actor DHPlayer) <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetCon nection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=1) <- TickLevel <- UGameEngine::Tick <- Level Foy <- UpdateWorld <- UServerCom mandlet::Main

Exiting due to error Exiting. FileManager: Reading 6 GByte 8325 MByte 8389502 KByte 608 Bytes from HD took 91.008922 seconds (90.027931 reading, 0.980991 seeking). FileManager: 15.202217 seconds spent with misc. duties Name subsystem shut down```

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