- changed status to resolved
Mortar 1st person traverse anim (& sound) continue beyond traverse limits
Issue #359
resolved
No description provided.
Comments (1)
-
reporter - Log in to comment
Fixed in commit 47215c3.
HandleTurretRotation() function now checks Gun's current yaw against yaw limits & zeroes YawChange if at traverse limit. Blocks looping of traverse animation & sound.