Mortar 1st person traverse anim (& sound) continue beyond traverse limits

Issue #359 resolved
Matt Hands created an issue

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Comments (1)

  1. Matt Hands reporter

    Fixed in commit 47215c3.

    HandleTurretRotation() function now checks Gun's current yaw against yaw limits & zeroes YawChange if at traverse limit. Blocks looping of traverse animation & sound.

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