Multiple artillery strikes from the same team can be active at once

Issue #372 resolved
Andrew Theel created an issue

This is a perceived bug and it's actually an attempted feature to allow for perceived multiple artillery batteries firing separate fire missions. The "bug" is that you can call them down on the same location to create this massive over-lapping artillery blockade that seems like a bug.

This is also an interface bug because you can only have 1 artillery strike indicator at once, so the latter ongoing strike is overwritten by the newer one.

A fix would be to make sure the call interval is greater than the strike duration, however because the way RO artillery is designed this would prove a nasty fix. Until the artillery system is completely redesigned from the ground up, a much simple fix would be make artillery not available until any current call is finished. Which is what I've done, however it needs tested and confirmed.

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