Mortar can rapid-fire when first-person mesh does not display

Issue #378 resolved
Colin Basnett created an issue

No description provided.

Comments (7)

  1. Matt Hands

    I don't think this is a problem, as it only happens when using behind view - is that correct? Behind view will not be possible in multi-player in a released version. It is allowed in single player, but that doesn't seem to matter much.

    The behind view problem is because there's no HUDOverlay in 3rd person view & the state timing is governed by HUD overlay animations durations, i.e. mortar exits state Firing when firing anim completes.

  2. Andrew Theel

    I believe MattUK is correct with the above discussion. So unless you witnessed this without 3rd person, we can mark it off.

  3. Colin Basnett reporter

    This happened in first person view, there was no third-person enabled to my knowledge, but I will try again to replicate this.

  4. Matt Hands

    I guess it will happen in 1st person if the HUD overlay (i.e. the FP mesh) does not display. But then the rapid fire is really a symptom of another, underlying problem, i.e. the HUD overlay not displaying.

  5. Colin Basnett reporter

    This bug happens a surprising amount of the time. It is definitely caused by the HUDOverlay not displaying for some reason. This happens all the time to the half-track machine-guns. I can fix this by moving the timing of the firing logic out of the client (prone to potential exploits anyways), but it would be awesome to have the underlying issue fixed as well.

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