Client actors spawned during gameplay, e.g. smoke emitters, are not deleted on new round or reset game

Issue #383 resolved
Matt Hands created an issue

Best example is smoke grenades or shells. On game reset (admin "resetgame" command) or on moving to new round on same map, these actors do not get deleted on a net client. Results in the smoke cloud still being present when the map re-starts.

Happens because a map re-start causes Reset() function to be called on all actors - but only on an authority role.

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