Vehicle passengers have fixed viewpoint when entered

Issue #418 resolved
Andrew Theel created an issue

Steps to reproduce:

  • Select any non crew role
  • Get in any vehicle

Instead the viewpoint should be facing in the direction (rotation) of the controller's pawn or player.

I'm not aware when this starting occurring again, I believe it was fixed at one point.

Comments (4)

  1. Matt Hands

    Fixed in commit 88dd83c.

    One line in SpecialCalcFirstPersonView() function had gone missing somewhere.

    Actually, it would be more logical if the player's view started facing the same way as that passenger position, i.e. if it's a sideways facing position, view starts sideways, etc. Probably very easy, but for now have other stuff to get on to.

  2. Matt Hands

    In commit 0b3c54f I have made it so that player's camera view is same way as the passenger is facing, when position is first entered. So if seated on the left, facing left, the camera view starts looking left. This feels much more natural.

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