- changed status to resolved
Hints reset option (settings/HUD screen) stops hints working until next round/game
Issue #442
resolved
Choosing this option resets all hints, so they are shown again from the start. Works fine, but it stops the vital repeating hint check timer, so it stops all hints from working. This is rectified the next round or game re-start, when the DHHintManager actor is re-spawned.
This bug is from RO.
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Fixed as part of commit 8d5f3e9.
Just added a SetTimer call if hints get reset. That now included in StartCheckingForHints() function (formerly called LoadHints), which is called both from PostBeginPlay as the hint manager spawns, or from the reset hints function.