Hints reset option (settings/HUD screen) stops hints working until next round/game

Issue #442 resolved
Matt Hands created an issue

Choosing this option resets all hints, so they are shown again from the start. Works fine, but it stops the vital repeating hint check timer, so it stops all hints from working. This is rectified the next round or game re-start, when the DHHintManager actor is re-spawned.

This bug is from RO.

Comments (1)

  1. Matt Hands reporter

    Fixed as part of commit 8d5f3e9.

    Just added a SetTimer call if hints get reset. That now included in StartCheckingForHints() function (formerly called LoadHints), which is called both from PostBeginPlay as the hint manager spawns, or from the reset hints function.

  2. Log in to comment