- edited description
Wolverine & Achilles destroyed meshes are significantly bigger then the real vehicle
Issue #445
resolved
Both destroyed meshes are scaled wrong and the vehicle jumps to a bigger size when it is destroyed.
Various other problems with the meshes, including mixed up material groups (so texturing is wrong/random in places), holes in the mesh (some large), and polycrunched parts that have resulted in flat, one sided shapes, only visible from one side.
Comments (2)
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reporter -
reporter - changed status to resolved
Fixed in SVN revision 917.
Remade Achilles mesh and significantly revised Wolverine.
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