Jackson turret has rigging errors

Issue #484 resolved
Matt Hands created an issue

Some parts of the gun mechanism don't move with the cannon when it is elevated or depressed. Vertices are incorrectly assigned to static 'Turret' bone, not the 'Gun' bone. Circled in red on attached screen shot.

Secondary issue (not rigging) is that parts of the mechanism are modeled or UV mapped as one sided shapes, so the faces become invisible when viewed from the other side. Circled in blue on attached screen shot.

Affects both versions of Jackson turret mesh.

Is in 5.1, not a new bug.

Comments (3)

  1. Matt Hands reporter

    I can fix the rigging errors quickly. May or may not fix the 1 sided geometry problem, depending on whether its simple or means texture mapping work that would take me too long - but that's a secondary problem and nowhere near as noticeable as the rigging problem.

  2. Matt Hands reporter

    Fixed in SVN update no.1040.

    Managed to sort out the one sided parts of the gun mechanism. It was really pretty screwed up. Looks like parts of the recoil guard were pasted from one side to the other but ended up back to front.

    See attached updated screenshots.

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