M4A3E8 Sherman "Jumbo" cannon operator's view changes abruptly when firing cannon from periscope view

Issue #52 resolved
Colin Basnett created an issue

Comments (4)

  1. Colin Basnett reporter

    The bug was that the player was never supposed to be able to fire from this view anyways, which is why the animations got all screwed up.

    Found a lot of redundancies in sub-classes that suppressed firing from periscoped view, so I unified the handling across all DH_ROTankCannonPawns.

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