TakeImpactDamage event in DH_ROWheeledVehicle spams "accessed none" errors to log
Issue #91
resolved
Simple accessed none error & fix, by moving the offending line under an existing 'if'.
There isn't always an ImpactInfo.Other (Other being the actor we have collided with). Presumably because vehicle may have collided with something static. This spams lots of accessed none errors to the log, e.g. when vehicle is careering over bumpy terrain - think repeated bumps & sparks in half-track.
Affects subclasses of DH_ROWheeledVehicle, which means all infantry vehicles.
Comments (2)
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reporter -
- changed status to resolved
Fixed in commit 040d566.
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Overridden event goes in DH_ROWheeledVehicle: