Overhead map spams thousands of "accessed none" errors to log if leveller misses out an objective number
Issue #94
resolved
HUD function UpdateMapIconLabelCoords fails to do a != none check when looping through objectives. If leveller has skipped an objective number (ObjNum) from the numeric sequence, whenever the overhead map is open it continues to spam thousands of accessed none errors to the client's log.
Fixed by a simple != none check.
Comments (2)
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reporter -
- changed status to resolved
Fixed in commit eeeee91.
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This overridden function goes in DHHud to fix: