Darklight Games
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darkesthour
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Issues
(1–10 of 10)
Title
T
P
Status
Votes
Assignee
Version
Created
Updated
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#378: Mortar can rapid-fire when first-person mesh does not display
Mortars
bug
blocker
resolved
Colin Basnett
6.0
2015-08-23
2015-10-18
#401: Mortar and resupply issues
Mortars
bug
minor
resolved
Colin Basnett
6.0
2015-09-20
2015-09-28
#415: Mortar explosions do not "kick" ragdolls away from the center of the blast
Mortars
bug
trivial
resolved
Colin Basnett
6.0
2015-09-27
2015-09-28
#8: Mortar "whistling" sound sometimes triggers at the incorrect time
Mortars
bug
minor
resolved
Colin Basnett
6.0
2014-07-09
2015-09-27
#358: Mortar operator does not see his own target hits or hit indicators until entering or exiting mortar
Mortars
bug
blocker
resolved
Colin Basnett
6.0
2015-06-27
2015-08-28
#349: Players' view rotation is not horizontally locked while deploying a mortar
Mortars
bug
minor
resolved
Colin Basnett
6.0
2015-06-21
2015-06-22
#348: American mortar constantly "explodes" when deployed in friendly minefield
Mortars
bug
major
resolved
Colin Basnett
6.0
2015-06-21
2015-06-21
#346: Mortar target marks sometimes do not show up on the overhead map
Mortars
bug
critical
resolved
Colin Basnett
6.0
2015-06-21
2015-06-21
#338: Player is presented with "invalid mortar target" message even when target has been correctly set
Mortars
bug
critical
resolved
Colin Basnett
6.0
2015-06-14
2015-06-14
#230: Server Log: AttachToBone: No bone named [Vehicle_attachment] found in actor DH_M2MortarVehicle's skeleton.
Mortars
bug
trivial
duplicate
Colin Basnett
6.0
2015-04-26
2015-05-23