Commits

Author Commit Message Labels Comments Date
Shawn Schafer
Merge from default
vrld
Fix SpriteBatch. Broken in my last commit (6e0f6a4).
Alex Szpakowski
Updated Xcode project and removed now-unneeded Quad source files
vrld
Add Geometries (replaces Quads). A Geometry is a collection of vertices describing a non self-intersecting (simple) polygon. In addition to screen coordinates, the vertices have attributes for texture coordinates (s,t) and color (r,g,b,a). It can be used as a quad, to display distorted images, or anything in between. Added: ^^^^^^ -- geometry from table, where table has the format: -- info = { -- {x,y, s,t, [r = 255, g = 255, …
Alex Szpakowski
Macro hard, microsoft
Alex Szpakowski
Fixed love.audio.newSource, love.sound.newSoundData, and love.sound.newDecoder crashing when given a nonexistant filepath
Alex Szpakowski
Added ParticleSystem:setLinearAcceleration(xmin, ymin, xmax, ymax) and removed ParticleSystem:setGravity (issue #599)
Alex Szpakowski
alpha values for ImageData:mapPixel default to 255 (issue #603)
Alex Szpakowski
love._openConsole is now called before main.lua is loaded
Alex Szpakowski
Fixed a case-sensitivity typo
Alex Szpakowski
Added many getters of questionable utility to ParticleSystems. Storing your own values is blasphemy, clearly.
Alex Szpakowski
Misc. code cosmetics and improvements
Alex Szpakowski
Improved clarity/readability of internal OpenGL state shadowing functions
Alex Szpakowski
Updated Visual Studio project for math module changes (thanks Boolsheet)
Alex Szpakowski
Closed branch math-randobject
Branches
math-randobject
Alex Szpakowski
Merged math-randobject into default (also addresses issue #586)
Alex Szpakowski
ParticleSystems now use their own RNG instead of the global one (prevents ParticleSystems from modifying the global math.random state)
Branches
math-randobject
Alex Szpakowski
Renamed randnormal to randomnormal
Branches
math-randobject
Alex Szpakowski
Added love.math.newRandomGenerator. Returns a RNG object with its own seed and random methods.
Branches
math-randobject
Alex Szpakowski
Updated Visual Studio project files for image module changes (thanks Boolsheet)
Alex Szpakowski
Ensure the current color is set properly after drawing particlesystems and spritebatches
Alex Szpakowski
Internally keep track of the value of the current color (issue #564)
Alex Szpakowski
Potentially worked around an SDL resize event bug in windows causing initial window creation to happen twice
Alex Szpakowski
Updated changelog
Alex Szpakowski
Closed branch love.graphics.origin
Branches
love.graphics.origin
Alex Szpakowski
Merged love.graphics.origin into default (issue #124)
Alex Szpakowski
Added love.graphics.origin(): resets the coordinate system (replaces the current transformation matrix with the identity)
Branches
love.graphics.origin
Alex Szpakowski
Added love.graphics.setAlphaTest (issue #534)
Alex Szpakowski
Added Image:refresh(), reloads a love.graphics image using the imagedata that created it
Alex Szpakowski
Closed branch image-CompressedData
Branches
image-CompressedData
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