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Technical Machine / source / pokemon / level.hpp

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// Level data structure
// Copyright (C) 2012 David Stone
//
// This file is part of Technical Machine.
//
// Technical Machine is free software: you can redistribute it and / or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.

#ifndef POKEMON__LEVEL_HPP_
#define POKEMON__LEVEL_HPP_

#include <cstdint>

namespace technicalmachine {

class Level {
public:
	explicit Level(uint8_t set_level);
	unsigned operator() () const;
	friend bool operator== (Level lhs, Level rhs);
private:
	uint8_t level;
};

bool operator!= (Level lhs, Level rhs);

}	// namespace technicalmachine
#endif	// POKEMON__POKEMON_HPP_