Commits

Author Commit Message Labels Comments Date
dbacchet
started implementing cross platform profiler functions
dbacchet
added the profiler mark event (modifications needed to compile under win)
dbacchet
started working on event buffer dump (and conversion to chrome trace)
dbacchet
added profiler events
dbacchet
added platform independent thread macros
dbacchet
working on events
dbacchet
working on events
dbacchet
started working on events
dbacchet
simplified the job definition in the thread pool updated thread pool sample (using more meaningful data)
dbacchet
polished thread pool clesses
dbacchet
changed static variable definition
dbacchet
added threading test using the foundation threads/mutexes
dbacchet
added thread/mutex tests
dbacchet
updates for building under osx
dbacchet
added thread and mutex classes to foundation
dbacchet
started implementing foundation library
dbacchet
updated threading example updated coding rules
dbacchet
updated markdown css style
dbacchet
updated coding style document
dbacchet
added very simple implementation of the IDLookupTable first draft of the coding style for c++ (in markdown text format)
dbacchet
improved amp core/hwtrread detection (was using wrong file on osx)
dbacchet
made thread pool platform-independent added basic shadow map test
dbacchet
added thread pool utils/sample
dbacchet
added lua scripting support to the asset_importer
dbacchet
gl context managed by a single thread (was buggy)
dbacchet
split init routine for the renderer
dbacchet
updated asset import tool
dbacchet
updated simple renderer with camera manipulator
dbacchet
renamed test7c
dbacchet
* updated scons engine to 2.2.0 (for supporting vs2012) * patched scons for supporting x64 compilation with vs2012 * updated camera manipulator example * updated some file to make it compatible with vs2012 compiler
  1. Prev
  2. Next