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# IF Maps # This repository is a collection of [Interactive Fiction](https://en.wikipedia.org/wiki/Interactive_fiction) maps written in [IFM format](https://bitbucket.org/zondo/ifm)[¹](#markdown-header-1-historical-footnote). **Note**: none of these maps were approved by the author(s) of the original games and they are in no way guaranteed to be accurate or useful. Some of these maps use options added to IFM 5.x, if you're still using a previous version you should upgrade to the latest version. Be carefull using these as examples for writting IFM maps, many do things the hard way since they were written for earlier versions of IFM. If you make any maps using IFM (or come across any not found here), I'd appreciate it if you e-mailed me a link/copy or submit a pull request. You can use ifm to build printable maps (as well as walkthoughs and item listings where available) from these source files or you can download pre-built versions from the [download page](https://bitbucket.org/dchapes/ifmaps/downloads). ### Maps with task lists ### * [All Quiet on the Library Front](library.ifm) by Michael S. Phillips * [The Awakening](awaken.ifm) by Dennis Matheson * [Babel](babel.ifm) by Ian Finley * [BSE](bse.ifm) by Chris Smith * [Cattus](atrox.ifm) Atrox by David A. Cornelson * [A Change in the Weather](weather.ifm) by Andrew Plotkin * [Frozen: A Night at the Lab](frozen.ifm) by Jeremy Farnham * [For A Change](change.ifm) by Dan Schmidt * [Glowgrass](glow.ifm) by Nate Cull, map by Glenn Hutchings * [Leather Goddesses of Phobos](LGOP.ifm) by Infocom, map by Glenn Hutchings * [The Lesson of the Tortoise](tortoise.ifm) by G. Kevin Wilson, map by Glenn Hutchings * [The Mind Electric](mindelec.ifm) by Jason Dyer * [MUSE: An Autumn Romance](muse.ifm) by Christopher Huang * [Paper Chase](paperchase.ifm) by Chris Skapure, map by John Troxler * [Plundered Hearts](Plundered_Hearts.ifm) by Infocom, map by Russ Smith * [Ralph](Ralph.ifm) by Miron Schmidt * [Spacestation (version 1)](space_st.ifm) by David Ledgard * [Stationfall](Stationfall.ifm) by Infocom * [Wishbringer](Wishbringer2.ifm) by Infocom, map by Russ Smith ### Maps without tasks (or with broken task dependencies) ### * [Bronze](Bronze.ifm) by Emily Short, map by Caroline Buckey (also, [author's map and walkthrough](http://inform7.com/learn/eg/bronze/index.html)) * [Planetfall](Planetfall.ifm) by Infocom * [Seastalker](Seastalker.ifm) by Infocom * [Starcross](Starcross.ifm) by Infocom * [Suspended](Suspended.ifm) by Infocom * [Theatre](theatre.ifm) Brendon Wyber * [Toonesia](toonesia.ifm) by Jacob Weinstein, map by Glenn Hutchings * [Uncle Zebulon's Will](zebulon.ifm) by Magnus Olsson, map by Glenn Hutchings * [Varicella](vgame.ifm) by Adam Cadre * [Wishbringer](Wishbringer.ifm) by Infocom, map by Glenn Hutchings * [Zork I](Zork1.ifm) by Infocom (also [Zork I's Maze](Zork1.maze)) * [Zork III](Zork3.ifm) by Infocom, map by David Ripton * [Zork Zero](Zork_Zero.ifm) by Infocom, map by Glenn Hutchings ### Unfinished/Partial Maps: (use at your own risk!) ### * [Anchorhead](anchor.ifm) by Michael S. Gentry * [Bureaucracy](Bureaucracy.ifm) by Infocom * [Christminster](minster.ifm) by Gareth Rees, map by Glenn Hutchings * [Curses](curses.ifm) by Graham Nelson * [Dangerous Curves](curves.ifm) by Irene Callaci * [Edifice](edifice.ifm) by Lucian Smith, map by Glenn Hutchings * [Hollywood Hijinx](Hollywood_Hijinx.ifm) by Infocom, map by Glenn Hutchings * [Jigsaw](Jigsaw.ifm) by Graham Nelson * [Mercy](Mercy.ifm) by Chris Klimas * [Sherlock](Sherlock.ifm) by Infocom * [So Far](SoFar.ifm) by Andrew Plotkin * [Robots of Dawn](Robots_of_Dawn.ifm) * [Windhall Chronicles](windhall.ifm) by Jeff Cassidy and C. E. Forman, map by Glenn Hutchings * [Zork II](Zork2.ifm) by Infocom ### Thanks ### Thanks to **Glenn Hutchings**, the author of IFM and several of the above maps. Thanks to all the Interactive Fiction authors for writing these games. Thanks also to map contributions by: * Caroline Buckey * Daniel Biddle * David Ripton * [Alan De Smet](http://www.highprogrammer.com/alan/games/video/ifmaps/) * Russ Smith * John Troxler Appologies for anyone I've forgotten. ##### ¹ Historical footnote ##### These files were originally in an old CVS repository that I migrated to Mercurial in November 2014. The map source and output Postscript were [hosted at my old ISP](http://sentex.ca/~dchapes/ifm/index-old.html). You can also access mostly up-to-date PostScript maps for individual games there.