This thing is the beginnings of a Redstone editor/simulator, written
In case you don't know, redstone is a kind of material used to make
electrical-like circuits inside Minecraft game.
Currently, it has the basic interface to import/export a map from a JSON
string, and not much else.
* Decoupled backend and frontend.
* Backend can load a map from a JSON string, or export the map to a JSON
* Frontend has basic interface, with some tabs and some options inside a
* Written using latest technologies from the web! And won't run on older
browsers! Don't even think about Internet Explorer!
and I don't plan using it!
(don't get me wrong, jQuery is a great framework, but I wanted to write
something without using any framework, just to know how is the current
* (fronted) Have a palette of "tiles" (blocks) at the left column, so that the
user can click on the map to put blocks. In order words, become an "editor".
* (fronted) Have a list of map layers with checkboxes, so the user can
hide/show each layer individually.
* (backend) Make sure the X, Y, Z coordinates in this project are consistent
with the coordinates in Minecraft, just to avoid confusion.
* (backend) Be able to identify inconsistent map states (e.g. a torch in
mid-air). Maybe implementing Map.validate() for this purpose.
* (backend) Be able to automatically realign redstone wires, just like in real
Minecraft. Maybe implementing Map.realign_wires() for this purpose.
* (backend) Be able to simulate redstone circuits. This will require adding a
"power" property (or field) to Cell objects. Probably also add some extra
properties (or fields) for other blocks (e.g. the repeater delay)
Project History and Motivation:
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This project started because... Well... It was Carnival time and I had a few
days of free time. I knew that "Baezon's Redstone Simulator"  was
abandoned, and there is some effort to rewrite it .
thus I decided to start this project. I've never planned to finish it
completely, because I know I won't have much free time after the Carnival, but
I wanted to get as far as I could, and then release it into the Internet.
Maybe someone else can continue this project from where I stopped.
Tools and services:
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My preferred editor
* W3C HTML Validator
* W3C CSS Validator
* Mercurial and hg-git
I'm using Mercurial as my version control system, but I'm also using hg-git
to export the code to git.
* BitBucket and GitHub
I'm hosting this code at both BitBucket and GitHub.
The source-code of this is licensed under GPL-3.
It includes images that were extracted directly from Minecraft files. These
images are copyright of Mojang, and are *not* under GPL.
I may change the license if someone gives me a good enough reason to do that,
but I will keep this project open-source. (actually... I believe you can't