Wince urwid runs on pygame, it is additionally possible to run urwid
inside a pygame application, and embed an urwid console inside your game.
So far this is a bit painful, but see ``examples/pygame_integration.py`` for
-an example of how to do it.
+an example of how to do it. For an example of how to use ``pygame_display``
+only when on Windows, and ``raw_display`` otherwise, see
-Please keep in mind that this module is new, and written by a non-
+Please keep in mind that this module is new, and written by a non-rwid-user.
I'm sure that bugs are present, some of them even due to misunderstandings
of how urwid is meant to work. I welcome any helpful advice and bug reports.
change will make its way into Urwid's main repository, so that Windows support
-For an example of how to use ``pygame_display`` only when on Windows, and
-``raw_display`` otherwise, see ``examples/cross_platform.py``.
So does this mean I can use existing Urwid apps on Windows?