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nsis64 / Source / 7zip / 7zip / Compress / RangeCoder / RangeCoder.h

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/*
 * RangeCoder.h
 * 
 * This file is a part of LZMA compression module for NSIS.
 * 
 * Original LZMA SDK Copyright (C) 1999-2006 Igor Pavlov
 * Modifications Copyright (C) 2003-2006 Amir Szekely <kichik@netvision.net.il>
 * 
 * Licensed under the Common Public License version 1.0 (the "License");
 * you may not use this file except in compliance with the License.
 * 
 * Licence details can be found in the file COPYING.
 * 
 * This software is provided 'as-is', without any express or implied
 * warranty.
 */

#ifndef __COMPRESS_RANGECODER_H
#define __COMPRESS_RANGECODER_H

#include "../../Common/InBuffer.h"
#include "../../Common/OutBuffer.h"

namespace NCompress {
namespace NRangeCoder {

const int kNumTopBits = 24;
const UInt32 kTopValue = (1 << kNumTopBits);

class CEncoder
{
  UInt32 _cacheSize;
  Byte _cache;
public:
  UInt64 Low;
  UInt32 Range;
  COutBuffer Stream;
  bool Create(UInt32 bufferSize) { return Stream.Create(bufferSize); }

  void SetStream(ISequentialOutStream *stream) { Stream.SetStream(stream); }
  void Init()
  {
    Stream.Init();
    Low = 0;
    Range = 0xFFFFFFFF;
    _cacheSize = 1;
    _cache = 0;
  }

  void FlushData()
  {
    // Low += 1; 
    for(int i = 0; i < 5; i++)
      ShiftLow();
  }

  HRESULT FlushStream() { return Stream.Flush();  }

  void ReleaseStream() { Stream.ReleaseStream(); }

  void Encode(UInt32 start, UInt32 size, UInt32 total)
  {
    Low += start * (Range /= total);
    Range *= size;
    while (Range < kTopValue)
    {
      Range <<= 8;
      ShiftLow();
    }
  }

  void ShiftLow()
  {
    if ((UInt32)Low < (UInt32)0xFF000000 || (int)(Low >> 32) != 0) 
    {
      Byte temp = _cache;
      do
      {
        Stream.WriteByte((Byte)(temp + (Byte)(Low >> 32)));
        temp = 0xFF;
      }
      while(--_cacheSize != 0);
      _cache = (Byte)((UInt32)Low >> 24);                      
    } 
    _cacheSize++;                               
    Low = (UInt32)Low << 8;                           
  }
  
  void EncodeDirectBits(UInt32 value, int numTotalBits)
  {
    for (int i = numTotalBits - 1; i >= 0; i--)
    {
      Range >>= 1;
      if (((value >> i) & 1) == 1)
        Low += Range;
      if (Range < kTopValue)
      {
        Range <<= 8;
        ShiftLow();
      }
    }
  }

  void EncodeBit(UInt32 size0, UInt32 numTotalBits, UInt32 symbol)
  {
    UInt32 newBound = (Range >> numTotalBits) * size0;
    if (symbol == 0)
      Range = newBound;
    else
    {
      Low += newBound;
      Range -= newBound;
    }
    while (Range < kTopValue)
    {
      Range <<= 8;
      ShiftLow();
    }
  }

  UInt64 GetProcessedSize() {  return Stream.GetProcessedSize() + _cacheSize + 4; }
};

class CDecoder
{
public:
  CInBuffer Stream;
  UInt32 Range;
  UInt32 Code;
  bool Create(UInt32 bufferSize) { return Stream.Create(bufferSize); }

  void Normalize()
  {
    while (Range < kTopValue)
    {
      Code = (Code << 8) | Stream.ReadByte();
      Range <<= 8;
    }
  }
  
  void SetStream(ISequentialInStream *stream) { Stream.SetStream(stream); }
  void Init()
  {
    Stream.Init();
    Code = 0;
    Range = 0xFFFFFFFF;
    for(int i = 0; i < 5; i++)
      Code = (Code << 8) | Stream.ReadByte();
  }

  void ReleaseStream() { Stream.ReleaseStream(); }

  UInt32 GetThreshold(UInt32 total)
  {
    return (Code) / ( Range /= total);
  }

  void Decode(UInt32 start, UInt32 size)
  {
    Code -= start * Range;
    Range *= size;
    Normalize();
  }

  UInt32 DecodeDirectBits(int numTotalBits)
  {
    UInt32 range = Range;
    UInt32 code = Code;        
    UInt32 result = 0;
    for (int i = numTotalBits; i != 0; i--)
    {
      range >>= 1;
      /*
      result <<= 1;
      if (code >= range)
      {
        code -= range;
        result |= 1;
      }
      */
      UInt32 t = (code - range) >> 31;
      code -= range & (t - 1);
      result = (result << 1) | (1 - t);

      if (range < kTopValue)
      {
        code = (code << 8) | Stream.ReadByte();
        range <<= 8; 
      }
    }
    Range = range;
    Code = code;
    return result;
  }

  UInt32 DecodeBit(UInt32 size0, UInt32 numTotalBits)
  {
    UInt32 newBound = (Range >> numTotalBits) * size0;
    UInt32 symbol;
    if (Code < newBound)
    {
      symbol = 0;
      Range = newBound;
    }
    else
    {
      symbol = 1;
      Code -= newBound;
      Range -= newBound;
    }
    Normalize();
    return symbol;
  }

  UInt64 GetProcessedSize() {return Stream.GetProcessedSize(); }
};

}}

#endif