Custom keymappings

Issue #4 new
Pilip Yaromenka created an issue

Is it possible to add custom key-mappings for Android version? For example on per-game basis? Or add an ability to create custom on-screen layout by adding/moving buttons using drag-n-drop? Also there are a lot of options on PC version of software which are not visible on mobile one.

Comments (2)

  1. Dominic Cresswell

    RPI version needs this also - not only for games, but for controls.

    I have just about managed to get USP to load from RetroPie (although when loaded directly the keyboard does not work)... I use a PS3 pad, as is quite common with RetroPie, but the control buttons are badly aligned

    It would be great if i could just modify a an XML file (maybe one that matches in the 'input' description) to define the overall program controls.

    I'd then like to use a similar system (although preferably via an internal gui etc) to map keyboard/other controls to the pad on a game-by-game basis.

  2. Andrey Dj repo owner

    Hi! Custom key mappings for Android & RPi are different tasks because handled in two different places in code (Android interface in Java and RPi interface in C++). Also i have no time to add this support now. If you familiar with programming i can help you to understand where this support can be added in code.

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