Source

createjs_ts_definitions / easeljs-0.5.0.d.ts

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    // rename the native MouseEvent, to avoid conflit with createjs's MouseEvent
interface NativeMouseEvent extends MouseEvent
    {

    }


/// <reference path="tweenjs-0.3.0.d.ts" />


module createjs
{ 
    // :: base classes :: //

export class DisplayObject
    { 
        // properties
    alpha: number;
    cacheCanvas: HTMLCanvasElement;
    cacheID: number;
    compositeOperation: string;
    filters: Filter[];
    hitArea: DisplayObject;
    id: number;
    mask: Shape;
    mouseEnabled: bool;
    name: string;
    parent: DisplayObject;
    regX: number;
    regY: number;
    rotation: number;
    scaleX: number;
    scaleY: number;
    shadow: Shadow;
    skewX: number;
    skewY: number;
    snapToPixel: bool;
    static suppressCrossDomainErrors: bool;
    visible: bool;
    x: number;
    y: number;

        // methods
    cache( x: number, y: number, width: number, height: number, scale?: number ): void;
    clone(): DisplayObject;
    draw( ctx: CanvasRenderingContext2D, ignoreCache: bool ): void;
    getCacheDataURL(): void;
    getConcatenatedMatrix( mtx: Matrix2D ): Matrix2D;
    getMatrix( matrix: Matrix2D ): Matrix2D;
    getStage(): Stage;
    globalToLocal( x: number, y: number ): Point;
    hitTest( x: number, y: number ): bool;
    isVisible(): bool;
    localToGlobal( x: number, y: number ): Point;
    localToLocal( x: number, y: number, target: DisplayObject ): Point;
    setTransform( x: number, y: number, scaleX: number, scaleY: number, rotation: number, skewX: number, skewY: number, regX: number, regY: number ): DisplayObject;
    setupContext( ctx: CanvasRenderingContext2D ): void;
    toString(): string;
    uncache(): void;
    updateCache( compositeOperation: string ): void;
    
        // events
    onClick: (event: MouseEvent) => any;
    onDoubleClick: (event: MouseEvent) => any;
    onMouseOut: (event: MouseEvent) => any;
    onMouseOver: (event: MouseEvent) => any;
    onPress: (event: MouseEvent) => any;
    onTick: () => any;
    }


export class Filter 
    {
    applyFilter( ctx: CanvasRenderingContext2D, x: number, y: number, width: number, height: number, targetCtx?: CanvasRenderingContext2D, targetX?: number, targetY?: number ): bool;
    clone(): Filter;
    getBounds(): Rectangle;
    toString(): string;
    }

    
    // :: The rest :: //

export class AlphaMapFilter extends Filter
    {
    constructor( alphaMap: Image );    //HERE doesn't recognize Image type
    constructor( alphaMap: HTMLCanvasElement );

        // properties
    alphaMap: Image;    //HERE can be also an HTMLCanvasElement.. can't overload properties

        // methods
    applyFilter( ctx: CanvasRenderingContext2D, x: number, y: number, width: number, height: number, targetCtx?: CanvasRenderingContext2D, targetX?: number, targetY?: number ): bool;
    clone(): AlphaMapFilter;
    toString(): string;
    }


export class AlphaMaskFilter extends Filter
    {
    constructor( mask: Image );
    constructor( mask: HTMLCanvasElement );

        // properties
    mask: Image;    //HERE or HTMLCanvasElement

        // methods
    applyFilter( ctx: CanvasRenderingContext2D, x: number, y: number, width: number, height: number, targetCtx?: CanvasRenderingContext2D, targetX?: number, targetY?: number ): bool;
    clone(): AlphaMaskFilter;
    toString(): string;
    }


export class Bitmap extends DisplayObject
    {
    constructor( imageOrUrl: Image );
    constructor( imageOrUrl: HTMLCanvasElement );
    constructor( imageOrUrl: HTMLVideoElement );
    constructor( imageOrUrl: string );

        // properties
    image;  //HERE how to tell the various type possibilities?
    snapToPixel: bool;
    sourceRect: Rectangle;

        // methods
    clone(): Bitmap;
    draw( ctx: CanvasRenderingContext2D, ignoreCache: bool ): void;
    isVisible(): bool;
    toString(): string;
    uncache(): void;
    updateCache(): void;
    }


export class BitmapAnimation extends DisplayObject
    {
    constructor( spriteSheet: SpriteSheet );
    
        // properties
    currentAnimation: string;
    currentAnimationFrame: number;
    currentFrame: number;
    offset: number;
    paused: bool;
    snapToPixel: bool;
    spriteSheet: SpriteSheet;

        // methods
    advance(): void;
    cache(): void;
    clone(): BitmapAnimation;
    draw( ctx: CanvasRenderingContext2D, ignoreCache: bool ): void;
    gotoAndPlay( frameOrAnimation: string ): void;
    gotoAndPlay( frameOrAnimation: number ): void; 
    isVisible(): bool;
    play(): void;
    stop(): void;
    toString(): string;
    uncache(): void;
    updateCache(): void;

        // events
    onAnimationEnd: (reference: BitmapAnimation, animationEnded: string) => any;
    }


export class BoxBlurFilter extends Filter
    {
    constructor( blurX: number, blurY: number, quality: number );

        // properties
    blurX: number;
    blurY: number;
    quality: number;

        // methods
    applyFilter( ctx: CanvasRenderingContext2D, x: number, y: number, width: number, height: number, targetCtx?: CanvasRenderingContext2D, targetX?: number, targetY?: number ): bool;
    clone(): BoxBlurFilter;
    getBounds(): Rectangle;
    toString(): string;
    }


export class ColorFilter extends Filter
    {
    constructor( redMultiplier?: number, greenMultiplier?: number, blueMultiplier?: number, alphaMultiplier?: number, redOffset?: number, greenOffset?: number, blueOffset?: number, alphaOffset?: number );

        // properties
    alphaOffset: number;
    blueMultiplier: number;
    blueOffset: number;
    greenMultiplier: number;
    greenOffset: number;
    redMultiplier: number;
    redOffset: number;

        // methods
    applyFilter( ctx: CanvasRenderingContext2D, x: number, y: number, width: number, height: number, targetCtx?: CanvasRenderingContext2D, targetX?: number, targetY?: number ): bool;
    clone(): ColorFilter;
    toString(): string;
    }


export class ColorMatrix
    {
    constructor( brightness: number, contrast: number, saturation: number, hue: number );

        // properties
    DELTA_INDEX: number[];
    IDENTITY_MATRIX: number[];
    LENGTH: number;

        // methods
    adjustBrightness( value: number ): ColorMatrix;
    adjustColor( brightness: number, contrast: number, saturation: number, hue: number ): ColorMatrix;
    adjustContrast( value: number ): ColorMatrix;
    adjustHue( value: number ): ColorMatrix;
    adjustSaturation( value: number ): ColorMatrix;
    clone(): ColorMatrix;
    concat( matrix: ColorMatrix[] ): ColorMatrix;
    copyMatrix( matrix: ColorMatrix[] ): ColorMatrix;
    reset(): ColorMatrix;
    toArray(): number[];
    }

     
export class ColorMatrixFilter extends Filter
    {
    constructor( matrix: number[] );

        // methods
    applyFilter( ctx: CanvasRenderingContext2D, x: number, y: number, width: number, height: number, targetCtx?: CanvasRenderingContext2D, targetX?: number, targetY?: number ): bool;
    clone(): ColorMatrixFilter;
    toString(): string;
    }


export class Command    //HERE is this supposed to be used? (or just internal of the lib)
    {
    constructor( f, params, path );
        
        // methods
    exec( scope ): void;
    }


export class Container extends DisplayObject
    {
        // properties
    children: DisplayObject[];

        // methods
    addChild( ...child: DisplayObject[] ): DisplayObject;
    addChildAt( ...child: DisplayObject[], index: number ): DisplayObject;  //HERE typescript doesnt like having an argument after the variable length argument
    clone( recursive?: bool ): Container;
    contains( child: DisplayObject ): bool;
    draw( ctx: CanvasRenderingContext2D, ignoreCache: bool ): void;
    getChildAt( index: number ): DisplayObject;
    getChildIndex( child: DisplayObject ): number;
    getNumChildren(): number;
    getObjectsUnderPoint( x, number, y: number ): DisplayObject[];
    getObjectUnderPoint( x: number, y: number ): DisplayObject;
    hitTest( x: number, y: number ): bool;
    isVisible(): bool;
    removeAllChildren(): void;
    removeChild( ...child: DisplayObject[] ): bool;
    removeChildAt( ...index: number[] ): bool;
    setChildIndex( child: DisplayObject, index: number ): void;
    sortChildren( sortFunction: (a: DisplayObject, b: DisplayObject) => number ): void;
    swapChildren( child1: DisplayObject, child2: DisplayObject ): void;
    swapChildrenAt( index1: number, index2: number ): void;
    toString(): string;
    }


export class DOMElement extends DisplayObject
    {
    constructor( htmlElement: HTMLElement );

        // properties
    htmlElement: HTMLElement;

        // methods
    cache(): void;
    clone(): DOMElement;
    draw( ctx: CanvasRenderingContext2D, ignoreCache: bool ): void;
    globalToLocal(): void;
    isVisible(): bool;
    localToGlobal(): void;
    localToLocal(): void;
    toString(): string;
    uncache(): void;
    updateCache(): void;
    }


export class Graphics 
    {
        // properties
    BASE_64: Object;
    curveTo( cpx: number, cpy: number, x: number, y: number ): Graphics;    // same as quadraticCurveTo()
    drawRect( x: number, y: number, width: number, height: number ): Graphics;   // same as rect()
    STROKE_CAPS_MAP: string[];
    STROKE_JOINTS_MAP: string[];

        // methods
    arc( x: number, y: number, radius: number, startAngle: number, endAngle: number, anticlockwise: bool ): Graphics;
    arcTo( x1: number, y1: number, x2: number, y2: number, radius: number ): Graphics;
    beginBitmapFill( image: Object, repetition?: string ): Graphics;
    beginBitmapStroke( image: Object, repetition?: string ): Graphics;
    beginFill( color: string ): Graphics;
    beginLinearGradientFill( colors: string[], ratios: number[], x0: number, y0: number, x1: number, y1: number ): Graphics;
    beginLinearGradientStroke( colors: string[], ratios: number[], x0: number, y0: number, x1: number, y1: number ): Graphics;
    beginRadialGradientFill( colors: string[], ratios: number[], x0: number, y0: number, r0: number, x1: number, y1: number, r1: number ): Graphics;
    beginRadialGradientStroke( colors: string[], ratios: number[], x0: number, y0: number, r0: number, x1: number, y1: number, r1: number ): Graphics;
    beginStroke( color: string ): Graphics;
    bezierCurveTo( cp1x: number, cp1y: number, cp2x: number, cp2y: number, x: number, y: number ): Graphics;
    clear(): Graphics;
    clone(): Graphics;
    closePath(): Graphics;
    decodePath( str: string ): Graphics;
    draw( ctx: CanvasRenderingContext2D ): void;
    drawAsPath( ctx: CanvasRenderingContext2D ): void;
    drawCircle( x: number, y: number, radius: number ): Graphics;
    drawEllipse( x: number, y: number, width: number, height: number ): Graphics;
    drawPolyStar( x: number, y: number, radius: number, sides: number, pointSize: number, angle: number ): Graphics;
    drawRoundRect( x: number, y: number, width: number, height: number, radius: number ): Graphics;
    drawRoundRectComplex( x: number, y: number, width: number, height: number, radiusTL: number, radiusTR: number, radiusBR: number, radisBL: number ): Graphics;
    endFill(): Graphics;
    endStroke(): Graphics;
    static getHSL( hue: number, saturation: number, lightness: number, alpha?: number ): string;
    static getRGB( red: number, green: number, blue: number, alpha?: number ): string;
    lineTo( x: number, y: number ): Graphics;
    moveTo( x: number, y: number ): Graphics;
    quadraticCurveTo( cpx: number, cpy: number, x: number, y: number ): Graphics;
    rect( x: number, y: number, width: number, height: number ): Graphics;
    setStrokeStyle( thickness: number, caps?: string, joints?: string, miter?: number ): Graphics;  // caps and joints can be a string or number
    setStrokeStyle( thickness: number, caps?: number, joints?: string, miter?: number ): Graphics;
    setStrokeStyle( thickness: number, caps?: string, joints?: number, miter?: number ): Graphics;
    setStrokeStyle( thickness: number, caps?: number, joints?: number, miter?: number ): Graphics;
    toString(): string;
    }


export class Matrix2D
    {
    constructor( a: number, b: number, c: number, d: number, tx: number, ty: number );

        // properties
    a: number;
    alpha: number;
    atx: number;
    b: number;
    c: number;
    compositeOperation: string;
    d: number;
    static DEG_TO_RAD: number;
    static identity: Matrix2D;
    shadow: Shadow;
    ty: number;

        // methods
    append( a: number, b: number, c: number, d: number, tx: number, ty: number ): Matrix2D;
    appendMatrix( matrix: Matrix2D ): Matrix2D;
    appendProperties( a: number, b: number, c: number, d: number, tx: number, ty: number, alpha: number, shadow: Shadow, compositeOperation: string ): Matrix2D;
    appendTransform( x: number, y: number, scaleX: number, scaleY: number, rotation: number, skewX: number, skewY: number, regX?: number, regY?: number ): Matrix2D;
    clone(): Matrix2D;
    decompose( target: Object ): Matrix2D;
    identity(): Matrix2D;
    invert(): Matrix2D;
    isIdentity(): bool;
    prepend( a: number, b: number, c: number, d: number, tx: number, ty: number ): Matrix2D;
    prependMatrix( matrix: Matrix2D ): Matrix2D;
    prependProperties( alpha: number, shadow: Shadow, compositeOperation: string ): Matrix2D;
    prependTransform( x: number, y: number, scaleX: number, scaleY: number, rotation: number, skewX: number, skewY: number, regX?: number, regY?: number ): Matrix2D;
    rotate( angle: number ): Matrix2D;
    scale( x: number, y: number ): Matrix2D;
    skew( skewX: number, skewY: number ): Matrix2D;
    toString(): string;
    translate( x: number, y: number ): Matrix2D;
    }

    
export class MouseEvent 
    {
    constructor( type: string, stageX: number, stageY: number, target: DisplayObject, nativeEvent: NativeMouseEvent, pointerID: number, primary: bool, rawX: number, rawY: number );
    
        // properties
    nativeEvent: NativeMouseEvent;
    pointerID: number;
    primaryPointer: bool;
    rawX: number;
    rawY: number;
    stageX: number;
    stageY: number;
    target: DisplayObject;
    type: string;

        // methods
    clone(): MouseEvent;
    toString(): string;

        // events
    onMouseMove: ( event: MouseEvent ) => any;
    onMouseUp: ( event: MouseEvent ) => any;
    }


export class MovieClip extends Container
    {
    constructor( mode: string, startPosition: number, loop: bool, labels: Object );

        // properties
    actionsEnabled: bool;
    static INDEPENDENT: string;
    loop: bool;
    mode: string;
    paused: bool;
    static SINGLE_FRAME: string;
    startPosition: number;
    static SYNCHED: string;
    timeline: Timeline; //HERE requires tweenJS

        // methods
    clone(): void;
    draw( ctx: CanvasRenderingContext2D, ignoreCache: bool ): void;
    gotoAndPlay( positionOrLabel: string ): void;
    gotoAndPlay( positionOrLabel: number ): void;
    gotoAndStop( positionOrLabel: string ): void;
    gotoAndStop( positionOrLabel: number ): void;
    isVisible(): bool;
    play(): void;
    stop(): void;
    toString(): string;
    }

    
export class Point
    {
    constructor( x: number, y: number );

        // properties
    x: number;
    y: number;

        // methods
    clone(): Point;
    toString(): string;
    }


export class Rectangle
    {
    constructor( x: number, y: number, width: number, height: number );

        // properties
    x: number;
    y: number;
    width: number;
    height: number;

        // methods
    clone(): Rectangle;
    toString(): string;
    }


export class Shadow 
    {
    constructor( color: string, offsetX: number, offsetY: number, blur: number );

        // properties
    blur: number;
    color: string;
    static identity: Shadow;
    offsetX: number;
    offsetY: number;

        // methods
    clone(): Shadow;
    toString(): string;
    }


export class Shape extends DisplayObject
    {
    constructor( graphics?: Graphics );

        // properties
    graphics: Graphics;

        // methods
    clone(recursive: bool): Shape;
    draw( ctx, CanvasRenderingContext2D, ignoreCache: bool ): void;
    isVisible(): bool;
    toString(): string;
    }


    // what is returned from .getAnimation()
interface SpriteSheetAnimation
    {
    frames: number[];
    frequency: number;
    name: string;
    next: string;
    }

export class SpriteSheet
    {
    constructor( data: Object );

        // properties
    complete: bool;

        // methods
    clone(): SpriteSheet;
    getAnimation( name: string ): SpriteSheetAnimation;
    getAnimations(): string[];
    getFrame( frameIndex: number ): Object;
    getNumFrames( animation: string ): number;
    toString(): string;

        // events
    onComplete: () => any;
    }


export class SpriteSheetBuilder
    {
        // properties
    defaultScale: number;
    maxWidth: number;
    maxHeight: number;
    padding: number;
    spriteSheet: SpriteSheet;

        // methods
    addFrame( source: DisplayObject, sourceRect?: Rectangle, scale?: number, setupFunction?: () => any, setupParams?: any[], setupScope?: Object ): number; //HERE returns number or null
    addMovieClip( source: MovieClip, sourceRect?: Rectangle, scale?: number ): void;
    build(): void;
    buildAsync( callback?: ( reference: SpriteSheetBuilder ) => any, timeSlice?: number ): void;
    clone(): SpriteSheetBuilder;
    stopAsync(): void;
    toString(): string;
    }


export class SpriteSheetUtils
    {
    static addFlippedFrames(spriteSheet: SpriteSheet, horizontal?: bool, vertical?: bool, both?: bool ): void;
    static extractFrame( spriteSheet: Image, frame: number ): Image;   //HERE
    static flip( spriteSheet: Image, flipData: Object ): void;
    static mergeAlpha( rgbImage: Image, alphaImage: Image, canvas?: HTMLCanvasElement ): HTMLCanvasElement;
    }


export class Stage extends Container
    {
    constructor (canvas: HTMLCanvasElement);
        
        // properties
    autoClear: bool;
    canvas: HTMLCanvasElement;
    mouseInBounds: bool;
    mouseX: number;
    mouseY: number;
    snapToPixelEnabled: bool;
    tickOnUpdate: bool;
    
        // methods
    clear(): void;
    clone(): Stage;
    enableMouseOver( frequency: number ): void;
    toDataURL( backgroundColor: string, mimeType: string ): string;
    toString(): string;
    update(): void;

        // events
    onMouseDown: ( event: MouseEvent ) => any;
    onMouseMove: ( event: MouseEvent ) => any;
    onMouseUp: ( event: MouseEvent ) => any;
    }


export class Text extends DisplayObject
    {
    constructor(text?: string, font?: string, color?: string);

        // properties
    color: string;
    font: string;
    lineHeight: number;
    lineWidth: number;
    maxWidth: number;
    outline: bool;
    text: string;
    textAlign: string;
    textBaseline: string;

        // methods
    clone(): Text;
    draw(ctx: CanvasRenderingContext2D, ignoreCache: bool): void;
    getMeasuredHeight(): number;
    getMeasuredLineHeight(): number;
    getMeasuredWidth(): number;
    isVisible(): bool;
    toString(): string;
    }


export class Ticker
    {
        // properties
    static useRAF: bool;

        // methods
    static addListener( o:Object, pauseable?:bool ): void;
    static getFPS(): number;
    static getInterval(): number;
    static getMeasuredFPS( ticks?: number ): number;
    static getPaused(): bool;
    static getTicks( pauseable?: bool ): number;
    static getTime( pauseable: bool ): number;
    static init(): void;
    static removeAllListeners(): void;
    static removeListener( o: Object ): void;
    static setFPS( value: number ): void;
    static setInterval( interval: number ): void;
    static setPaused( value: bool ): void;

        // events
    tick: ( timeElapsed: number ) => any;
    }


export class Touch
    {
        // methods
    static disable( stage: Stage ): void;
    static enable( stage: Stage, singleTouch?: bool, allowDefault?: bool ): bool;
    static isSupported(): bool;
    }


export class UID
    {
        // methods
    static get(): number;
    }
}