Commits

Author Commit Message Labels Comments Date
Pedro Ferreira
** v1.2 release **
Pedro Ferreira
- fix, don't continue with the map tick when there's no more maps left
Pedro Ferreira
- fix, spawn animation too fast
Pedro Ferreira
- update the libraries (jquery / jqueryui / createjs)
Pedro Ferreira
- use preloadjs to load the maps as well
Pedro Ferreira
** v1.1 release **
Pedro Ferreira
- fix, link to image in readme.md
Pedro Ferreira
** v1.0 release **
Pedro Ferreira
- reduce volume of scumm_bar.ogg
Pedro Ferreira
- add a sound to be played when you're out of bullets
Pedro Ferreira
- fix, error when trying to remove a Message (removing the html element) -- use jquery instead
Pedro Ferreira
- increase the velocity of the enemies
Pedro Ferreira
- smooth transition between songs
Pedro Ferreira
- fix, EnemyMoveHorizontally's velocity wasn't being set (was always 3)
Pedro Ferreira
- update the readme
Pedro Ferreira
- move the code related to music to its own file/class (music.js/Music)
Pedro Ferreira
- do the icon
Pedro Ferreira
- add a new image (shape) for the EnemyRotateAround
Pedro Ferreira
- add 3 enemies at a time in EndlessMode
Pedro Ferreira
- fix, need to return from tick() functions when createjs.Ticker.setPaused() is set (it doesn't stop the .tick() from being called, just sets event.paused to true)
Pedro Ferreira
- increase the damage/velocity in the EndlessMode
Pedro Ferreira
- make sure all weapons have at least half of the maximum ammo in the beginning of a new level
Pedro Ferreira
- be able to specify the damage/velocity of the enemies in the maps (so that we can increase the difficulty of the game)
Pedro Ferreira
- add SplashDamage, a way to have some area doing some damage (to be used after a rocket/mine hit occurred)
Pedro Ferreira
- the sniper bullet isn't removed when a collision occurs, so it can take down several enemies with a single shot
Pedro Ferreira
- restart from the same level, instead of starting at the beginning (when you restart from the game menu or when you die)
Pedro Ferreira
- fix, use the body.SetLinearVelocity() to move the enemies, since how it was done before made the mines not trigger (we were just changing the position)
Pedro Ferreira
- rename the maps to start at 1 (level1.json / level2.json / ...)
Pedro Ferreira
- update jquery library
Pedro Ferreira
- EndlessMode spawns all the enemy types (was only the EnemyKamikaze from testing the unit sometime ago)
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