Commits

Author Commit Message Labels Comments Date
Pedro Ferreira
- fix bullets not being aligned (rotated) when fired
Pedro Ferreira
- remove bullets when out of bounds
Pedro Ferreira
- add physics body to EnemyKamikaze and use box2d to control its behaviour (with linear velocity), following the ship
Pedro Ferreira
- fix number of bullets left not showing
Pedro Ferreira
- fix not being able to shoot in all directions (was hitting the main ship)
Pedro Ferreira
- remove old code related to collision detection
Pedro Ferreira
- use box2d for the collision detection:
Pedro Ferreira
- fire the bullets with impulses on the body (instead of having to move them 'manually')
Pedro Ferreira
- fix not being able to click in the canvas (z-index)
Pedro Ferreira
- fix rotation of the main ship
Pedro Ferreira
- add functions to get the x and y position from an Enemy
Pedro Ferreira
- add physics body to EnemyMoveHorizontally
Pedro Ferreira
- start adding the box2d physics engine
Pedro Ferreira
- simplify load of maps (remove repeated code)
drk
- update to manifest version 2 (chrome app)
Pedro Ferreira
- update libraries (createjs and jquery)
drk
- add a new level
drk
- add a message in the beginning of each level
drk
- only add the .tick() of Maps once the levels are all loaded
drk
- have a initGame() function for both game modes (common code)
drk
- have a separate animation for the MainMenu entries (to be able to bind the onClick event)
drk
- continue working on having two separate modes
drk
- add a BitmapAnimation for the MainMenu
Pedro Ferreira
- fix GameMenu sometimes not opening correctly
Pedro Ferreira
- rename the Bullets class to Weapons
Pedro Ferreira
- fix reset of the increase of difficulty when restarting the game
Pedro Ferreira
- add license
Pedro Ferreira
- new bitmap animation for EnemyMoveHorizontally
Pedro Ferreira
- rocks separate in 3 when take damage
Pedro Ferreira
- add a new type of enemy (rocks)
  1. Prev
  2. Next