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Fat x Fast / FatxFast / rsc / levels.xml

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<data>
<timedmode>
    <map type="custom">
        <filename>deathmaze.tmx</filename>
        <map_time>60000</map_time>
    </map>
    <map type="generated">
        <columns>12</columns>
        <rows>10</rows>
        <floor_width>2</floor_width>
        <floor_height>2</floor_height>
        <item_count>3</item_count>
        <algorithm>backtrack</algorithm>
        <map_time>15000</map_time>
        <item_types>
            <item>10</item>
        </item_types>
    </map>
    <map type="generated">
        <columns>16</columns>
        <rows>12</rows>
        <floor_width>2</floor_width>
        <floor_height>2</floor_height>
        <item_count>3</item_count>
        <algorithm>binary</algorithm>
        <map_time>15000</map_time>
        <tileset>tileset4.png</tileset>
    </map>
    <map type="generated">
        <columns>25</columns>
        <rows>20</rows>
        <floor_width>3</floor_width>
        <floor_height>3</floor_height>
        <item_count>3</item_count>
        <algorithm>prim</algorithm>
        <map_time>15000</map_time>
        <tileset>tileset3.png</tileset>
    </map>
    <map type="generated">
        <columns>32</columns>
        <rows>24</rows>
        <floor_width>3</floor_width>
        <floor_height>3</floor_height>
        <item_count>3</item_count>
        <algorithm>prim</algorithm>
        <map_time>22000</map_time>
        <maps_left>1</maps_left>
        <tileset>tileset3.png</tileset>
    </map>
    <map type="generated">
        <columns>40</columns>
        <rows>32</rows>
        <floor_width>3</floor_width>
        <floor_height>3</floor_height>
        <algorithm>backtrack</algorithm>
        <maps_left>3</maps_left>
        <map_time>20000</map_time>
        <tileset>tileset2.png</tileset>
    </map>
</timedmode>
<classicmode>
    <map type="generated">
        <columns>12</columns>
        <rows>10</rows>
        <floor_width>2</floor_width>
        <floor_height>2</floor_height>
        <algorithm>prim</algorithm>
        <tileset>tileset4.png</tileset>
    </map>
    <map type="generated">
        <columns>16</columns>
        <rows>12</rows>
        <floor_width>2</floor_width>
        <floor_height>2</floor_height>
        <algorithm>backtrack</algorithm>
        <tileset>tileset4.png</tileset>
    </map>
    <map type="generated">
        <columns>25</columns>
        <rows>20</rows>
        <floor_width>3</floor_width>
        <floor_height>3</floor_height>
        <algorithm>backtrack</algorithm>
    </map>
    <map type="generated">
        <columns>32</columns>
        <rows>25</rows>
        <floor_width>3</floor_width>
        <floor_height>3</floor_height>
        <algorithm>prim</algorithm>
    </map>
    <map type="generated">
        <columns>40</columns>
        <rows>32</rows>
        <floor_width>3</floor_width>
        <floor_height>3</floor_height>
        <algorithm>backtrack</algorithm>
        <maps_left>2</maps_left>
        <tileset>tileset3.png</tileset>
    </map>
    <map type="generated">
        <columns>50</columns>
        <rows>44</rows>
        <floor_width>3</floor_width>
        <floor_height>3</floor_height>
        <algorithm>prim</algorithm>
        <maps_left>3</maps_left>
        <tileset>tileset3.png</tileset>
    </map>
    <map type="generated">
        <columns>58</columns>
        <rows>50</rows>
        <floor_width>3</floor_width>
        <floor_height>3</floor_height>
        <algorithm>backtrack</algorithm>
        <maps_left>3</maps_left>
        <tileset>tileset2.png</tileset>
    </map>
</classicmode>
<practicemode>
    <map type="generated">
        <columns>12</columns>
        <rows>10</rows>
        <floor_width>2</floor_width>
        <floor_height>2</floor_height>
        <algorithm>prim</algorithm>
    </map>
    <map type="generated">
        <columns>16</columns>
        <rows>12</rows>
        <floor_width>2</floor_width>
        <floor_height>2</floor_height>
        <algorithm>backtrack</algorithm>
    </map>
    <map type="generated">
        <columns>25</columns>
        <rows>20</rows>
        <floor_width>3</floor_width>
        <floor_height>3</floor_height>
        <algorithm>prim</algorithm>
    </map>
    <map type="generated">
        <columns>32</columns>
        <rows>25</rows>
        <floor_width>3</floor_width>
        <floor_height>3</floor_height>
        <algorithm>prim</algorithm>
    </map>
    <map type="generated">
        <columns>40</columns>
        <rows>32</rows>
        <floor_width>3</floor_width>
        <floor_height>3</floor_height>
        <algorithm>backtrack</algorithm>
    </map>
    <map type="generated">
        <columns>50</columns>
        <rows>44</rows>
        <floor_width>3</floor_width>
        <floor_height>3</floor_height>
        <algorithm>prim</algorithm>
    </map>
    <map type="generated">
        <columns>70</columns>
        <rows>60</rows>
        <floor_width>3</floor_width>
        <floor_height>3</floor_height>
        <algorithm>backtrack</algorithm>
    </map>
</practicemode>
<multimode>
    <map type="generated">
        <columns>12</columns>
        <rows>10</rows>
        <floor_width>2</floor_width>
        <floor_height>2</floor_height>
        <algorithm>backtrack</algorithm>
    </map>    
    <map type="generated">
        <columns>16</columns>
        <rows>12</rows>
        <floor_width>2</floor_width>
        <floor_height>2</floor_height>
        <algorithm>prim</algorithm>
    </map>
    <map type="generated">
        <columns>16</columns>
        <rows>12</rows>
        <floor_width>2</floor_width>
        <floor_height>2</floor_height>
        <algorithm>prim</algorithm>
        <maps_left>1</maps_left>
        <tileset>tileset2.png</tileset>
    </map>
    <map type="generated">
        <columns>25</columns>
        <rows>20</rows>
        <floor_width>3</floor_width>
        <floor_height>3</floor_height>
        <algorithm>backtrack</algorithm>
        <maps_left>2</maps_left>
        <tileset>tileset2.png</tileset>
    </map>
    <map type="generated">
        <columns>32</columns>
        <rows>24</rows>
        <floor_width>3</floor_width>
        <floor_height>3</floor_height>
        <algorithm>prim</algorithm>
        <maps_left>2</maps_left>
        <tileset>tileset2.png</tileset>
    </map>
</multimode>
</data>