Sequence-break with KULCAD DOORS

Issue #391 resolved
Daniel Stelzer repo owner created an issue

If you disenchant the clean room doors, the Adventurer can carry the palantir out, then go back in for the rest. This means the end of the serage spell never triggers.

Solution: have it trigger when taking the palantir.

Comments (3)

  1. Daniel Stelzer reporter

    Not quite sure how well this will work though, since the player can't see the results...

  2. Daniel Stelzer reporter

    Added another little patch to hint that the player needs to contact the Adventurer.

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