- changed status to resolved
Sequence-break with KULCAD DOORS
Issue #391
resolved
If you disenchant the clean room doors, the Adventurer can carry the palantir out, then go back in for the rest. This means the end of the serage spell never triggers.
Solution: have it trigger when taking the palantir.
Comments (3)
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reporter -
reporter Not quite sure how well this will work though, since the player can't see the results...
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reporter Added another little patch to hint that the player needs to contact the Adventurer.
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Fixed.