S3DNA monster ambush is not implemented
Issue #122
resolved
Example: In S3DNA, at beggining of 6-1 is a long hallway, and if you shoot, hidden animals don't hear you. However, in ECWolf, when I shoot there, almost entire stage wakes up.
It doesn't happen in Wolfenstein 3D.
Comments (3)
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- edited description
- changed title to S3DNA monster ambush is not implemented
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- changed status to resolved
Fixed in changeset b4c7e14.
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Thanks for reminding me! I actually have the ambush monsters commented in the xlat, but I forgot to implement them.
The whole level waking up though is because the monsters open doors which allows the adjacent rooms to hear, and then those open other doors, and so forth.