S3DNA monster ambush is not implemented

Issue #122 resolved
Christopher D created an issue

Example: In S3DNA, at beggining of 6-1 is a long hallway, and if you shoot, hidden animals don't hear you. However, in ECWolf, when I shoot there, almost entire stage wakes up.

It doesn't happen in Wolfenstein 3D.

Comments (3)

  1. Braden Obrzut

    Thanks for reminding me! I actually have the ambush monsters commented in the xlat, but I forgot to implement them.

    The whole level waking up though is because the monsters open doors which allows the adjacent rooms to hear, and then those open other doors, and so forth.

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