ECWolf treats objects as having infinite or no friction (based on +MISSILE) it would be useful to have objects that slide without necessarily being a projectile.
Hey Blzut, before I start I just wanna congratulate you on the release of 1.3.1! Things are looking great so far and I can't wait to see what's in store next. I understand you're working on other projects at the moment so feel free to jump on this one at your own leisure.
Anyway with that, I'd like to report a bug with the A_SpawnItemEx function. It seems that all objects instantiated with this function fail to move at all when values are put in the velocity fields. Here is a simple test function that has been a verified failure:
A_SpawnItemEx("DeathBlood", 0, 0, 0, 1, 1, 0) (For your convenience the order of the arguments are spawntype, xoff, yoff, zoff, xvel, yvel, zvel)
While I'm here, I might as well ask, are there any plans to implement A_SetScale and the NoDelay keyword any time soon? Again, no need to hurry!