Tile short wall textures vertically

Issue #172 invalid
Former user created an issue

E.g. the start of SoD floor 17, where the stone wall is shorter than the adjoining wooden walls, and the ceiling bleeds down to fill the gap. This is vanilla behavior but looks incredibly ugly, and could even be disorienting in a mod if the height difference were large.

Please disregard if this is way more coding than it's worth -- perhaps we're all spoiled by later games which at least attempt to handle Z axes :>

Comments (1)

  1. Braden Obrzut

    The wall you're referring to is actually an intentional hack in order to make the wall appear shorter. The ceiling is not bleeding, the texture just has the same color as the ceiling at the top. Besides there's no transparency in walls or anything like that so there's no reasonable way to detect that even if I wanted to.

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