Death dissolve effect does not scale with resolution

Issue #207 new
Former user created an issue

The dissolving blood effect transition when you die is tied to your resolution. That is, the pixels get smaller and smaller the higher the resolution you play at.

This kind of looks a bit jarring and out of mesh with the rest of the graphics due to vastly different resolutions. It even looks odd at 640*480.

A solution would be to render the effect at the original resolution of the game, (320200) and then integer scale to the nearest resolution to that you are using - so if rendering to 1280960 then the integer would be 4x, so pixel double up to 4x to give you 1280800. Then linear scale the resulting 1280800 to 1280*960, in order to perform pixel aspect ratio correction of 1:1.2 In fact this would be a good way of doing the pixel aspect correction in the first place - i am not sure if it is just all point filtered at the moment, which makes things look uneven.

It is debatable whether this is a bug or a feature but if it is a feature it would be nice to have the option of scaling it WITH the resolution so that the effect looks as "intended".

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