Some holowall tricks are unimplemented

Issue #238 new
Former user created an issue

Not a bug, just a few inconsistencies with vanilla wolf.

Enemies and projectiles cannot pass through hollow walls in ECWolf.

Also, placing a moving guard directly beside a wall moving into it also creates a hollow wall in vanilla wolf. This method of placing a moving guard moving into an object can also be used to make a solid static object passable.

I'm using 64 bit version # 171009

Thanks.

Comments (4)

  1. Braden Obrzut

    I would consider it a bug if the holowall behavior isn't fully replicated. I was definitely not aware of these variants of the trick.

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