I am using ECWolf 1.3.3 (x64) and I’ve been designing a small six-level pack for Spear of Destiny. I placed the spear on floor 5 with the intent on it transitioning the player to floor 21 upon collection (just like it does in the original game on floor 18). However, in ECWolf I have discovered that when you collect the Spear on a level other than 18, while it DOES still take you to level 21, it first triggers the usual end of level stats and then the loading screen for the next level instead of the “unannounced” transition it should do. I have tried my map file in the original DOS version of SoD and the transition from level 5 to 21 is seamless (skipping the end of level/loading screens), just as if it were from level 18.
Is this something that can be fixed in a future build of ECWolf? It’s not the end of the world but it definitely messes with the level-design I was planning out.
Thank you so much. ECWolf is an absolutely fantastic port!