Fake elevator pushwalls behave like elevators

Issue #285 new
Krzysixxx created an issue

If you use a “fake elevator” pushwall, it changes its texture briefly and plays an activation sound, as if using a real elevator. It doesn’t happen in vanilla, where such a texture is instead treated like a regular wall.

An example of such pushwall can be found in SOD near the end of floor 14, at about X = 741, Y = 536.

Using 64-bit version 1.3.3-368-g3ce6e4d on Windows 10.

Comments (2)

  1. Braden Obrzut

    Argh, gotta love when things aren’t uniform in vanilla. 😛 This is effectively caused by ECWolf expanding on the types of actions switches can do which includes move pushwalls. This combined with switch animations being bidirectional (so you can place switches in the on position that turn off when the player uses them). Will have to think about how I go about fixing this to solve the vanilla case without being obtuse to mods.

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