DrawFloorAndCeiling is horrendously slow

Issue #3 resolved
Braden Obrzut created an issue

Cause of slowness seems to be tile lookups (assuming the tile never changes gives about a 30fps boost). Needs to be optimized to work more like Doom.

Comments (3)

  1. Braden Obrzut reporter

    Marking as resolved since a cheap relatively modern system can do 1600x1200 @ 70fps, which is good enough to call this a non-issue until the code gets rewritten for other reasons. :)

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