- changed status to on hold
DrawFloorAndCeiling is horrendously slow
Issue #3
resolved
Cause of slowness seems to be tile lookups (assuming the tile never changes gives about a 30fps boost). Needs to be optimized to work more like Doom.
Comments (3)
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reporter -
reporter - changed status to new
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reporter - changed status to resolved
Marking as resolved since a cheap relatively modern system can do 1600x1200 @ 70fps, which is good enough to call this a non-issue until the code gets rewritten for other reasons. :)
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