Issue with A_CustomMissile?
Issue #59
resolved
In the wiki for A_CustomMissile it states "Spawns the specified monster projectile in the direction the monster is facing. Note that this function does not automatically call A_FaceTarget". I have the following actor:
actor FireballTrap 5000 { states { Spawn: OFFI A -1 NOP A_Look stop See: OFFI A 0 goto Missile Missile: OFFI A 16 bright A_CustomMissile("Fireball") loop } }
But the Fireball projectiles are always spawned angled directly towards the player position rather than at the angle the firing object is facing (which remains static as no A_FaceTarget call is made). Bug or am I misreading the wiki?
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I have checked against ZDoom. Having the projectile fire with the monster's angle is basically what CMF_AIMDIRECTION (not yet supported by ECWolf) does.