Boolean values in actor functions are case sensitive

Issue #67 resolved
Belmondo created an issue

Kind of a conjecture but I think that whenever there is a truth value that is called in an actor function, ECWolf will return an error if it isn't all lowercase.

A_CustomPunch(1, False, CPF_ALWAYSPLAYSOUND) will give me an error but A_CustomPunch(1, false, CPF_ALWAYSPLAYSOUND) will not

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