Designating a sound in SNDINFO as { NULL } causes crash when the sound is triggered
Issue #7
resolved
If a sound is designated as { NULL } in SNDINFO, anything that triggers that sound will instantly crash the game.
Comments (3)
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I created a sndinfo.txt with the code "weapon/pistol/attack { NULL }" and firing the pistol correctly plays no sound and no memory access errors show up in valgrind. Can you upload an example that crashes for you?
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Issue
#8was marked as a duplicate of this issue.