SNA3D freezes for no reason

Issue #95 on hold
Christopher D created an issue

I downloaded the latest ECWolf build from DRDTeam ('cause I wanted to try the map out!). The automap didn't worked for me in Wolf3D, so I thought it's a SNA3D-only feature. But when I started the game the ECWolf froze completely! (I had to restart my computer O_o). I tried it loading with --tedlevel parameter, and then it freezes after a few seconds of play. When I'm in fullscreen I can't switch windows or anything. When I'm in Windowed mode, my cursor is stuck and I can only turn it off with Program Manager. I'd like to notice it didn't happened in previous builds. The console doesn't write anything useful about it. I'm using Windows XP with Service Pack 2.

Comments (3)

  1. Braden Obrzut

    The automap should work fine in Wolf3D. ECWolf does not treat either game any differently.

    As far as the freeze goes, start Wolf3D and disable the music. I'm guessing that's causing the issue.

  2. Christopher D reporter

    It works now, thanks. (It turned out I didn't had a key binded, haha) Starting work on MIDI, eh? What "Zoom" does? Oh, and it would be useful if you could set mousewheel up/down as controls.

  3. Braden Obrzut

    No I'm not working on the MIDI support yet (that's not scheduled until 1.4). The problem is ECWolf just feeds the midi data to the OPL synth. What the synth does with it, I don't know. :P

    Zoom does the same thing it does in ZDoom. It's for weapons.

    See #37.

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