Door Palette and Screen Tearing issue on Win 7 64

Issue #96 resolved
Former user created an issue

when playing the game in full screen the doors have a almost blue spotlight effect on them rest of the game appears unaffected, also heavy screen tearing is noticeable despite vsync being turned on. palette issue also affects machine gun when a item is picked up and at game load where the colours will go wonky for a moment.

returns to normal, made sure wolf3d data was up to date, ran virus scan and video drivers are updated.

P.S make a screenshotting function :3

Comments (9)

  1. Christopher D

    UPDATE ON THE DOOR PALETTE ISSUE!! Today, while playing I noticed that after changing fullscreen resolution, the palette index #243 gets changed into rather normal blue instead of the cyan/seaish color. After minimalising the game and returning to it, colors are back to normal. (Note: It's not catchable by screenshots)

  2. Filipe Tolhuizen

    I noticed the Door Palette as well. I remember seeing it elsewhere too. Maybe this goes away if a 32-bit colour mode is forced. I always forced 32 bits in Wolf4SDL to avoid palette issues. Maybe a bit-depth option could be added in the screen options.

  3. Former user Account Deleted

    I'm getting the same problem. It's fine in windowed, but in fullscreen, some of the brighter cyan colors are somehow replaced with the plain blue colors instead. To note, I'm using Windows 7 64-bit with an EVGA GTX 760 card.

  4. Former user Account Deleted

    It's probably a problem on my end, but I'm getting an error that says "the application was unable to start correctly (0x000007b)." I've tried having just the x64 Visual C++ redistributable package installed, just the x86 one, and both, nothing's working.

  5. Braden Obrzut

    The visual studio redist is statically linked. What you're probably missing is the SDL 32-bit libraries. Which you can get from the stable 1.3 package.

  6. Former user Account Deleted

    Ah, that was it. I simply overwrote my existing ECWolf.exe/.pk3 files, but I was using the x64 build. Overwriting all of the DLLs from the stable x86 package did the trick.

    And yes, this did fix the palette problem, thanks!

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