Landstalker, possibly general .srm file bug?

Issue #172 resolved
Former user created an issue

Original [issue 172](https://code.google.com/p/genplus-gx/issues/detail?id=172) created by SixaxisSucks on 2011-05-30T06:44:50.000Z:

What steps will reproduce the problem? 1. Remove any Landstalker .srm files from your "saves" folder 2. Load up the game 3. Get to profile screen

What is the expected output? What do you see instead?

The game doesn't produce an .srm file, and leaves you with four corrupt profiles on startup. I'm not sure what happens if you already have an .srm file generated by the emulator, since I didn't have one.

What version of the emulator are you using (official, SVN revision,...)?

r593

Please provide any additional information below (Video settings, Console region,...)

All save-related settings are at their defaults. I tried another game, Phantasy Star IV, and it created an .srm file. I'm not sure if there are any other games that have this problem, but there probably are.

Comments (4)

  1. Former user Account Deleted

    Comment # 1 originally posted by ekeeke31 on 2011-05-30T12:58:31.000Z:

    First, .srm files would only be created if the SRAM is actually modified by the game itself (and if you have Auto-SRAM feature enabled off course) so saying "the game doesn't produce an .srm file" without saying "when" does not tell much.

    Please try with official version (1.5.0) and see if it works better, it could be the change I made to get SOnic Megamix working indeed broke something.

  2. Former user Account Deleted

    Comment # 2 originally posted by SixaxisSucks on 2011-05-30T13:11:13.000Z:

    Ah, I was under the impression that they were automatically made upon game startup, since that seemed to be the case with the other emulators I've tried so far, my mistake.

    Anyway, yeah, the game works fine with the official version, just tested it.

  3. Former user Account Deleted
    • changed status to open

    Comment # 3 originally posted by ekeeke31 on 2011-05-30T13:17:32.000Z:

    Found the bug, it was introduced in r582 and should be fixed as soon as I can commit code again.

    Result was that SRAM was disabled in ALL games except those using bankshifting (Phantasy Star 4, Beyond Oasis / Legend of Thor), this should teach me to test changes I make more seriously :)

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